EthicsGame's products are flexible enough for any environment. Contact a team member at firstname.lastname@example.org and we’ll help you identify the products that will meet your learning objectives.
Our ethics curriculum can be used in online, blended, or face-to-face settings. After you’ve confirmed your order with the sales team, our GameMaster will set up the course and send you a Class Code and instructions to distribute to your players.
Each player needs an access code—a Game Key—to enter their unique course. Access can be purchased directly through our website or, in academic settings, participants can purchase a printed Game Key through a campus bookstore. If your department or organization is paying for the products, we’ll send you an invoice.
Our products can be accessed on a computer, tablet, or smartphone. The convenience and compatibility allow our exercises to be completed in any type of learning environment or assigned for completion at home. Players get a certificate of completion at the end of each exercise and can view their results from their dashboard at any time.
Because tracking assurance of learning for accreditation or compliance is cumbersome, all our simulations measure student success in meeting learning outcomes. The data is robust enough to meet your assessment needs, and we can help support your assurance of learning and compliance documentation.
EthicsGame provides a comprehensive Resource Center for faculty and facilitators. In addition to displaying the results of the self-grading assignments, we provide additional exercises, teaching notes, and discussion guides—all included with our products.
Don’t see what would work best for your learners? Taum Dell'Armo, our lead writer, and Catharyn Baird, EthicsGame’s CEO, welcome suggestions for new dilemmas and exercises. That way we keep our offerings fresh, and you can be equipped for the topic you teach.
Find out how you can incorporate ethics and critical thinking into your curriculum. EthicsGame products can be used in Business, Health Care, Education, Nursing and Campus Life.